Having recently graduated from SAE Institute in London, my next natural step is to establish a presence within the industry. My long-term goal is to research and refine the way in which audio is received as a player of games and can be developed at the core of design; whether that be within individual sounds or the system through which sound is provided.

Through my degree program, I was able to look further into how information is provided, and the key elements that make audio the primary source for information through story-based games. As a result, I was able to expand my skillset into dialogue recording, environment building and showcase my understanding for game structure.

Alongside this, the degree also allowed me to explore music production, sound design for film and gain a valuable understanding of the science of audio.

You can download my CV by clicking here.